Players will be able to mix and match various pieces, which the studio says will play a big role once the game’s shop is released where players can buy better armor from currency earned in the game.
Similarly, bodies hidden in dark areas will be harder for enemies to see.Īn armor system is also coming to the game to allow players to equip themselves with individual pieces of armor. For instance, enemies will be alerted to your presence if something is thrown in front of them, if they find a dead body, spot the player holding a torch, or hear the player clanging weapons together too loudly.Ī new light-based visibility system means players will be able to sneak through dark areas more reliably, especially when crouching. AI has been reworked, the studio says, to more realistically respond to sneaking players. In February the studio noted a bevy of other features in the works for Blade & Sorcery’s U11 update.Įxpanded stealth mechanics will make sneaky playstyles more viable. The studio has also teased a brand new “Soul” spell, though say it probably won’t make it into the game until after the U11 update. Slamming the Lighting staff on the ground will launch out a shockwave which stuns everyone in the vicinity. Lighting will also have some special moves when combined with a staff pressing and holding the alt-use button will generate an electric arc that remains in the air for a moment which can stun and maim enemies. Similarly, both hands can be used pointed downward to slow-fall and glide.Ĭombining Gravity with a staff will allow the wielder to pick up objects and swing them around as if they’re weightless-great for using rocks to smash enemies with. Spell staves are also getting in on the action now players can combine their Fire spell with a staff to use it to sling fireballs or slam it on the ground to launch homing fireballs.Īs for the Gravity spell, players will now be impacted by their own Gravity Bubble which can let them reach greater heights, especially when combined with the new Gravity Jump feature which provides a boosted jump when players launch the Gravity spell from both hands at the ground. To that end, the Fire spell is getting a ‘merging’ capability which allows the player to combine a charge from both hands into a “Kamehameha”-style attack called Meteor.
Spells are also getting tweaks (and in some cases new functionality) developer Warpfrog says its design goals for the game’s magic system is for Fire to be a “direct damage spell,” Gravity to be about “utility and versatile function,” and Lighting to lean toward “crowd control.” Magic is getting a makeover in Blade & Sorcery, starting with a heavy rework of visual and sound effects for the game’s spells, as the studio noted in a preview earlier this month.
#Blade and sorcery controls not working update#
Original Article (April 1st, 2022): Expected in the next few months, the Blade & SorceryU11 update is going to bring a host of improvements to the popular game which will expand the way players can play. The original article, which overviews the major changes coming in U11, continues below. As of now there’s no word on when these improvements will reach the Quest version of the game. The developer has also published a lengthy video tour of the new features available in the Blade & Sorcery U11 beta. “As such, It is only recommended to opt into the beta if you are okay with having a buggy experience, or even better if you are interested in actively helping us find these bugs and contribute feedback on your experience that will help us polish.” “Please note, the beta is a WIP and we are introducing many new system mechanics that are likely to have bugs and lacking polish around the edges this will be the whole point of the beta,” the developer says. According to the developer, players diving in this early should expect the beta to be buggy and break mods, but they hope to gather critical bug reports and feedback from the many changes the update brings. Update (May 6th, 2022): The Blade & Sorcery U11 update is available today in beta form on both Steam VR and Oculus PC. The game’s next update, U11 (now available in an early beta), looks to be a doozy with the studio adding an expanded magic system, stealth mechanics, a graphical overhaul on PC, and plenty more. Blade & Sorcery, VR’s favorite melee combat sim, is continuing to see steady updates.